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As the dreamscape begins to collapse in later scenes, scenes repeat or shift suddenly without explanation, or you fall into an abyss while making a mad dash for a door that apparently was never really there to start with.
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Even when you're doing everything right, the game has this nasty habit of making you question if you're actually on the right path. In fact, the biggest fault with Superliminal is that it just assumes you'll sort things out if left to your own devices, which would be fine if you had some sort of hint you were at least moving in the right direction. And then, right when you're at the end of your rope, you end up falling down an invisible hole that you never knew was there to being with. It's possible to find yourself trapped in one area for a substantial amount of time, frustrated by a lack of direction and no clue what you're supposed to be looking for. But as the game progresses, things are more confusing, and the solutions get more obscure. While things start off a bit on the trippy side, things at least make some kind of sense in the early stages. Superliminal is one of the most surreal mindbending experiences in gaming. Or maybe a model house on a table becomes big enough to walk through. The game's playful use of the first-person camera and clever perspective manipulation puzzles take video game tropes and mechanics most players will be familiar with and wring something truly fresh out of them.
#SUPERLIMINAL GAME METACRITIC FULL#
As a result, a small sliver of cheese suddenly becomes a massive ramp. Superliminal is a great puzzle experience, full of smart ideas that are richly realized. The dual inspirations of The Legend of Zelda and Dark Souls complement each other, and the isometric viewpoint makes it feel fresh when compared to other titles inspired by one. The exploration feels organic without dragging on for too long. Picking up an object in your foreground and dropping it into the background keeps its size relative to how you saw it when you first picked it up. The combat is exciting without being overly difficult or frantic. Size, shape, and everything else is all based around perspective. It forces players to look at everything from a new perspective, literally. That's the premise behind the first-person puzzler, Superliminal, a game where all the rules you think you know get tossed out the window. We all get lost in our own thoughts from time to time, but it's another thing entirely to be trapped in them.
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